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Destroy All Humans!

Bringing a released console title to Google Stadia. Performance optimization, shader fixes and deployment to a streaming platform.

Role

Lead Software Engineer

Organisation

LanaGames

Period

Nov 2019 – Dec 2020

Platforms

Stadia

Key art for Destroy All Humans!, showing the alien Crypto in a burning 1950s street.

Still from the project.

The challenge

Porting to Stadia means targeting a streaming runtime with its own performance envelope. Shaders that worked elsewhere break or cost too much, and the work is mostly measurement, optimization and platform compliance rather than new features.

What I did

  • Oversaw the port of Destroy All Humans! to Stadia.
  • Managed performance optimization and shader fixes across the port.
  • Enhanced UI and maps.
  • Handled deployment to the Stadia platform.

A team port led from the LanaGames side. Khaled led the porting effort; the title itself is the publisher's.