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MyWhoosh

An indoor cycling platform built in Unreal, where real smart bikes drive the game. The connection between the hardware and the simulation is a native BLE plugin.

Role

Lead Software Tools Engineer

Organisation

Avrioc Technologies

Period

Dec 2020 – Jul 2022

Platforms

Windows, iOS, Android

Capture from the project itself.

The challenge

A smart trainer speaks Bluetooth Low Energy, not Unreal. Getting live resistance and cadence data out of physical hardware, into a running simulation, and onto a readable UI across Windows, iOS and Android, is a native integration problem before it is a gameplay one.

What I did

  • Created Unreal plugins for BLE smart bike connectivity.
  • Visualised trainer data coming off the hardware.
  • Developed immersive gameplay and UI for the app.
  • Coordinated deployment across Windows, iOS and Android.

MyWhoosh is a published indoor cycling product; this work covers the BLE integration, gameplay and UI.